We are a dedicated team designing "Gamification Projects" since 2010. We design unique projects that gamify shopping, bringing cash benefits to users, adding color to the online world, and enjoying niche digital products. We establish professional platforms, websites, companies, partnerships that can be interpreted as the side industry of e-commerce in various verticals. We aim to be the number one in our field and create projects that deserve applauses. In this regard, we are very selective, carefully sifting through options because we are solely focused on excellence.
Online shopping is both good and bad. It's "good" because it's convenient. It's "bad" because there's no room for bargaining, and normally, people never buy a watermelon without smelling it or without haggling. This is where the need for "engineering" arises. We step in and distribute discount codes, for example to those who are going to shop. Prices get cheaper on one hand, and while buyers enjoy it, the store side also is happy because sales volume and frequency increase. But there's another aspect that shouldn't be overlooked; online shopping doesn't just happen between the buyer and the seller; there's also the publisher side, which is essential to this business. In other words, our partner publishers who distribute coupon codes can monetize their content through the users they send to the sales. This extra income boosts the success of those publications and accelerates their growth.
DetailsDinosaurs disappeared, because they did not create value. If those huge creatures could have added fire and the wheel to their lifestyles, and then coupons and cashback, maybe they would be strolling down Fifth Avenue right now.
...When Heinrich Hertz discovered the radio waves in 1857, he said, "We have only found electromagnetic waves: they are invisible and useless things." However, today, products and concepts derived from these waves are making money.
...The presentation of a "beautiful" product with the label of a completely unrelated but equally "beautiful" brand in a different sector, can bring a success far beyond expectations, akin to the "square of beautiful" in mathematical terms.
...When discussing a product or concept, the format in which it will be presented is sometimes more important than the product or concept itself. For instance, in the digital realm, the same product or concept may excel in a widget or blog format but may not perform well in a mailing or forum format.
...Isaac Newton is often said to have "discovered gravity while eating an apple". This means that from a simple, ordinary apple that we know and love, many derivatives can be created, such as apple pie, an apple painting, or a theory of gravity, all of which can turn out beautifully.
...In every game, a problem is solved, and as long as the solution brings enjoyment to the player, the game continues. The success of a product and concept that includes a game (and rewards participants, for example, for completing tasks) is inevitable.
...We are testing and implementing various models of creative digital content production for performance marketing, focusing on the "Shopping" and "Discount" axes, through different interfaces and various concepts.
Personalized instant discount codes or creative campaigns not only attract attention but also have the potential to spread through word of mouth.
Sample LinkOffering instant discounts or creative campaigns to shoppers are both attention-grabbing and has the potential to go viral by word of mouth.
Sample LinkBlending permission-based email marketing with human intelligence to produce a unique content enhances credibility and loyalty management.
Sample LinkContests, giveaways, awards, while creating a participative community, and sharing shopping engineering methods with this community.
Sample LinkYears as Discount Engineers
Different Products and Services
Sales Generated in USD
Persons Purchased